Clark Center, Room S341
Physics-based simulation of human movement for applications in rehabilitation, biomechanics, motor control and computer graphics, wearable sensors and ubiquitous computing for rehabilitation, numerical methods, and more recently other stuff.
PhD Computer Science at the University of Toronto (2016)
- M. Al Borno, L. Righetti, M. Black, S. Delp, E. Fiume, and J. Romero, Robust Physics-based Motion Retargeting with Realistic Body Shapes, in the Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2018 (also published in Computer Graphics Forum, vol. 37, no. 8, 2018). Supplemental Video
- M. Al Borno, M. van de Panne, and E. Fiume, Domain of Attraction Expansion for Physics-based Character Control, ACM Transactions on Graphics, vol. 36, no. 2, 2017. (Presented at SIGGRAPH 2017)
- M. Al Borno, E. Fiume, A. Hertzmann, and M. de Lasa, Feedback Control for Rotational Movements in Feature Space, in the Proceedings of EUROGRAPHICS 2014.
- M. Al Borno, M. de Lasa, and A. Hertzmann, Trajectory Optimization for Full-Body Movements with Complex Contacts, IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 8, 2013.
- M. Al Borno, X.-W. Chang, and X. Xie, On “Decorrelation” in Solving Integer Least-Squares Problems for Ambiguity Determination, Survey Review, vol. 46, issue 334, 2014.
- X. Xie, X.-W. Chang, and M. Al Borno, Partial LLL Reduction, in the Proceedings of IEEE GLOBECOM 2011.